FiveM/GTA V Inventory System
About Project
This interface represents a comprehensive inventory management suite designed for high-fidelity roleplay. The architecture is divided into three logical zones: a character equipment layer that doubles as a health diagnostic tool (visualizing limb damage), a central player inventory utilizing a classic grid-based storage model, and a dynamic external container stack.
The design also integrates a dedicated 'Binded Items’ hotbar at the bottom, ensuring rapid access to critical utilities like weaponry or medical supplies without opening the full dashboard.

In-Game Implementation
The system operates as a responsive overlay supporting fluid drag-and-drop mechanics for intuitive item organization. The implementation features a context-sensitive interaction model, allowing users to access granular actions such as splitting stacks, transferring, or using items via a floating modal menu.
Crucially, the right-hand panel employs a collapsible accordion design, enabling simultaneous management of multiple storage entities (e.g., Lockers, Vehicle Trunks, Ground Loot) to optimize the looting workflow.
