Daily Rewards
About Project
This project focuses on a comprehensive 30-day reward cycle designed to maximize player retention and daily engagement. The primary objective was to gamify the login process by creating a visually compelling loop that rewards consistency through a 'streak’ mechanic.
The interface utilizes a modular grid system to clearly distinguish between claimed, available, and upcoming rewards. By integrating a dark aesthetic with distinct status indicators, the design ensures the experience feels premium and intuitive, encouraging players to complete the full monthly cycle.

Collecting Rewards
This screen details the reward redemption flow. The design prioritizes visual hierarchy by placing the claimed item at the center, supported by bold typography and dark background.
The interface eliminates ambiguity by clearly displaying the item name and quantity, while the underlying grid remains visible but inactive to maintain context. This friction-free interaction ensures players can quickly claim items and return to gameplay without confusion.

Gold Reward At The End
The 30-day milestone demands a distinctive visual treatment. To mark the completion of the monthly cycle, I shifted the visuals from the standard neon palette to a premium gold aesthetic.
The addition of star embellishments and a high-contrast glow creates a sense of exclusivity, instantly signaling to the player that this reward is the 'Grand Prize’ worth the effort.

UI Elements & States
Deconstructed elements of the interface showcasing the attention to detail in every interaction. This view highlights the distinct visual treatments for claimed items, active streaks, and the countdown mechanism, ensuring a clear and seamless user experience.

In-Game Implementation
A real-time capture of the interface running within the game engine. This preview demonstrates the interactive states of the reward grid, the fluid animation of the 'unboxing’ sequence, and the seamless flow from day selection to item redemption.
